

For me, one of the biggest draws of survival crafting games is the multiplayer. One resource hog can bog down an entire server. Unfortunately, this is often full when joining a server, meaning you can’t even build the necessary tools to survive. The PSU is essentially a limit on how much you can build in one server. Whilst this could be coincidence or down to the others in the server, the PSU limit was a huge issue I had. Servers regularly suffer from connectivity issues. These issues were even more prevalent in my time with the multiplayer. The move to Xbox seems like it has happened a little too fast and this is solidified by the fact the controls and menu still reference mouse and keyboard, rather than an Xbox controller. In fact, this feels like the product of a very ambitious team that wants to spend more time on the big ideas than the small issues. I love some of the concepts the game has but it has a ton of very small problems that bring the whole thing down.

This is a really small issue but accentuates some of my problems with Space Engineers. This means you could shoot 400 bullets from an assault rifle. On the HUD, you shoot and a bullet unloads, but there is no reload. For instance, an assault rifle, predominantly used for fighting other players, uses bullets from your inventory. There are weird things going on in Space Engineers. Having the exact right blocks or components to build something just for them to disappear made me regularly stop building what I was working on. Platforms that would jettison me upward or to the side at random, and graphical bugs or pieces that would just disappear, are infuriating. The entire experience is filled with small but frequent bugs. Unfortunately, this potential doesn’t come without issues.

I regularly found myself jotting down sketches for plans and how they might interact. Building machines to affect gravity to build puzzles, or connecting doors to open when powered in certain ways. This sparked creativity in a way I found fascinating. To do this, I needed the parts for the processor itself, a battery big enough to power it and a way of connecting the two.

I discovered this early on just from building a simple processing station. Just google Space Engineers creations to see some absolutely incredible builds and concepts. Space Engineers promises a refreshing level of complexity not often seen on consoles.
